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Dedicated
to sharing ideas that enrich learning through technology.
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Why
usability? Usability is too complex a topic to fully address on this site, but I'd like to suggest a few basics. If you would like a deeper understanding, a great place to start is Donald A. Norman's The Design of Everyday Things. Some usability
basics for Instructional Designers Context: Context opens the lesson with an explanation of the purpose and goals for a learning activity and usually frames the activity in a Situation Model.
Analogy, example, illustration: It is important to provide adequate analogy, example and/or illustration for each new concept presented. This practice assists learners in connecting new information to their individual Mental Models, and supports different learning styles. |
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